Laser (1, 7, 13)- The most basic of all eden weapons. Microwaves being stronger than lasers is a misconception. Microwaves only have an advantage early due to the fact that microwaves are the only energy weapon available to Plymouth allowing early research of heat dissopation systems.

Electro-Magnetic Pulse (2, 8, 14)- Widely used electronic warfare weapon. If you take the time to research EMP, be sure to also research Acid Clouds to allow research of upgrading gernade-loading weapons.

Rail Gun (3, 9, 15)- The only common ore range weapon available to Eden. Rail Guns are often unreliable so it is recommended that they are used in the combined-arms.

Starflare (4, 10, 16)- Explosive charge. Can be used, but often neglected, in a tactical situation. When combined with EMPs, Flares can often destroy or damage multiple vehicles.

Acid Cloud (5, 11, 17)- Eden gernade-loaded weapon that affects vehicles over an area. Pound-for-pound, this is the strongest of all area-affected weapons are are best utilized in high-intensity conflicts. Drawbacks include: Affects friendly targets and affects buildings so poorly that it might be faster to take out a building if the drivers got out and hurled rocks and sticks.

Thor's Hammer (6, 12, 18)- Concentrated raw energy. What the Acid Clouds don't do, this will do. Extremely long range, excellent low-intensity conflict weapon, and cuts through buildings like a hot knife through butter.

 

Basic Tips

Due to the nature of Eden weapons, they are best utilized in high-intensity conflicts and combined arms with Plymouth's dislocating weapons. Rare ore is almost a necessity.

Low-mark game: Research EMPs, then go for Acid Cloud or Thor's Hammer. Early defense might include EMPs, Lasers, and Rail Guns in a 2:1:1 ratio. Don't worry about researching Tigers until you have a well fortified area.

High-mark game: Use Acid/EMP Tiger combo as an ordinary force, then use Thor Lynx as an extraordinary force.