Puzzles
"Runaway Scout" *
Map: Pie
Time limit / end of puzzle: When scout is captured.
Objective: Prevent tester from obtaining scout.
Tester's resources: EMP, Spiders.
Testee's resources: Any non-turret vehicles or buildings, only 1 scout.
Other: Tester adaptive.
"Sticky Situation" **
Map: Pie
Time limit / end of puzzle: None.
Objective: Destroy stickyfoam guardpost with starflare.
Tester's resources: Stickyfoam guardpost, earthworker, robodozer.
Testee's resources: Any non-turret vehicles or buildings except starflares.
Other: Only one starflare allowed to attack at one time; once starflare is hit, it must be self-destructed; tester must bulldoze entrance; no going around back; tester not adaptive.
"Minesweeper" **
Map: Pie
Time limit / end of puzzle: None.
Objective: Destroy target scout with starflare.
Tester's resources: ESG guardposts, scout, robodozer.
Testee's resources: Any non-turret vehicles or buildings except starflares.
Other: Only one starflare allowed to attack at one time; tester must bulldoze entrance; no going around back; tester not adaptive.
"A Matter of Life and Death" ****
Map: Flood Plains
Time limit / end of puzzle: After the two starflares have destructed or when tester has acknoledged puzzle solved.
Objective: Survive.
Tester's resources: Two starflares.
Testee's resources: Any non-turret vehicles or buildings.
Other: Testee cannot attack, directly or indirectly, the starflares; starflares will leave tester's colony at mark 250 for opponent's Command Center; tester adaptive.
"How'd that get there?" *****
Map: Pie
Time limit / end of puzzle: When tester acknowledges puzzle solved.
Objective: Destroy opponent.
Tester's resources: None special.
Testee's resources: None special.
Other: Testee cannot enter opponent's side of map; no EMP missles.