Small-Unit Tactics
Area weapons do not have to get a
direct hit to damage a vehicle. Try a hit and run.
Don't let a charging, lone
Stickyfoam run you off. Run it off. Two shots by a laser or
microwave will damage the Sticky slightly more.
When facing an ESG or Thor's Hammer with common ore-type
vehicles, spread out, then converge. Don't pursue the ESG.
ESGs have the greatest range, depending on the
"driver."
Using EMP Missles on unfriendly smelters is not only a waste
of ore, but rude.
Use the buddy system. (example: one EMP and one Microwave to
an area)
Remember that Stickyfoams won't damage vehicles that are
already "glued."
Earthworkers can be used to disassemble another colony's
tubes.
Self-destructing non-essential vehicles next to unfriendly,
recently (real recent) buildings can sometimes
destroy them.
Lure other vehicles into a cone of fire by having an EMP shoot
next to a group.
Use Scouts to draw fire.
"Sweet Spots" on an Advanced Lab are on the center
of any side. Flares must be self-destructed to destroy lab with
only one.
Grab a Sticky and shoot at unfriendlys hanging out near a
guardpost. (They should know better.)
Use formations.